About this

 Welcome to this thrilling project where I've remade Vampire Survival, incorporating all the essential systems I believe are crucial. I've designed it in a way that allows for effortless project expansion. You can seamlessly integrate all the diverse systems included in this project into your future endeavors. I've taken care to ensure that each system operates independently, making it significantly easier for you to repurpose them in your upcoming projects.

What you will get!!!

-> Very Advanced spwan system for 2D/3D 

-> Object Pooling (for Better performance)

->Upgrade system

->Bunch of abilities and  upgrades 

->5 different Enemy types

->Player controller 

-> health and exp system

FOR HIRE [7$/H]!!!

Hey everyone,

I'm a self-taught C#/C++ Programmer and Game Designer with 4 years experience. i'm available for full-time or part-time positions or on a per-project basis,I am open to work on brand new projects  fix bugs or add futures to your  already  existing project.

My current hourly rate is 7$!! feel free to email me at Zedtix@gmail.com or Dm on Discord "zedtix" .




Download

Download NowName your own price

Click download now to get access to the following files:

Vampire-Survivors-Unity-Template.zip 17 MB

Comments

Log in with itch.io to leave a comment.

(5 edits) (+2)

Do the enemies collide with each other? If so, how does it remain performant? Does it leverage DOTS? Burst? Jobs? ECS? 

The whole innovation of Vampire Survivors wasn't the gameplay design, it was the implementation. Thousands of enemies all colliding with each other, to the point where tidal waves of bats would suddenly bulldoze werewolves into the player.

Looking at these gifs, I see very sparse ground-based enemies and large swarms of airborne enemies that don't collide with each other.

Can you please explicitly tell us whether or not "large swarms of enemies bumping into each other" is a feature you delivered?

Because that's pretty much the killer feature that made Vampire Survivors special. It's the secret sauce. Everything else in the game is just a bunch of remedial action game mechanics and basic UI elements that I either already know how to implement in Unity, or could easily look up.

yo this is awesome. Why not rebrand it? hire an artist and put it on steam? just make it distinguishable from the original game. im sure you can get sales if you make it unique 

Deleted 159 days ago